![]() As we kept getting hammered this way, the demoer reassured that since this was halfway through the game, we just weren't as skilled a fighter yet. The interesting part is that there was no “tell” or way for us to discern when we'd be grabbed the normal way or grabbed for the cutscene/button prompt combo. Sometimes he'd grab us, triggering a cutscene and if we didn't tap whatever button prompt appeared for a millisecond, we'd be caught in another shocking/dumping.
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